Weekly Changelog - 10th - 16th March


  • Tested Character Controller variables for right feel
  • New placeholder Player Soundscape Iteration
  • Tested jump mechanic and parameters
  • Fixed movement motion stoppage
  • (Health )Decay Multiplier implementation
  • Terrain Tool test + Dummy small area blockout
  • Sound Cue prefab test 
  • Void VFX Prototype instances

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