Weekly Changelog - 28th April - 4th May


  • Worked Fain and Respawn sequence behaviour
  • Implemented Sound Cue destroy on proximity persistency after player respawn
  • Integrated FMOD in audio-test branch
  • Merged FMOD and Audio-related plugins and functions from audio-test branch to main branch
  • Created BlackScreen FadeIn transition and Coroutine for both transitions
  • updated Black Screen GameObject - IsActive to 1
  • Started Path Proofing Golden Path
  • Created A/B Testing builds for testing Player Flow and Audio Cue following mechanic + Healing
  • World Terrain rework

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