Weekly Changelog - 28th April - 4th May
Quiet Echo » Devlog
- Worked Fain and Respawn sequence behaviour
- Implemented Sound Cue destroy on proximity persistency after player respawn
- Integrated FMOD in audio-test branch
- Merged FMOD and Audio-related plugins and functions from audio-test branch to main branch
- Created BlackScreen FadeIn transition and Coroutine for both transitions
- updated Black Screen GameObject - IsActive to 1
- Started Path Proofing Golden Path
- Created A/B Testing builds for testing Player Flow and Audio Cue following mechanic + Healing
- World Terrain rework
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Quiet Echo
Status | In development |
Author | lorro94 |
Genre | Adventure |
Tags | 3D, Escape Game, Prototype, storygame, Unity, Walking simulator |
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